![]() Dialogue is delivered through radio at the very beginning but soon after that its just you alone in this vast space station, the only dialogue coming through cleverly designed holographic recordings to move the story along and give exposition to the characters. It comes to a point where around the halfway point you are given a small robotic helper and you're almost grateful for the company. You're the only person to have explored the space bases you explore for over 5 years and through sound and visual design they really hammer that home very well indeed. They do a superb job of getting across how alone your character is during the entire game. You're the only person to have explored the space bases you explore for Deliver Us The Moon (or "Space Chores" as I came to affectionately name it) is certainly an ambitious project for a small developer, it falls short in a few ways that bring the project down as a whole. … Expandĭeliver Us The Moon (or "Space Chores" as I came to affectionately name it) is certainly an ambitious project for a small developer, it falls short in a few ways that bring the project down as a whole. ![]() it was also the debut of a small indie company, but way more polished. very often strong controller rumbling, for every tiny door opening, closing or for no reason at all PS: thank god they had a setting to turn it off PS PS: it still rumbles sometimes (for example loading) I played „call of the sea“ a few days ago which i rate much better. ![]() solid translation in speach and even the text on surfaces and ingame Labels - somewhat rewarding ending The downsides - awkward and stiff movement, which makes dexterity, jump and run passages annoying (not challenging) - the „you got hurt“ visualization - hilarious (in a bad way) quick time events - super easy puzzles walk the whole floor, find the solution written somewhere, done. nice backtracking when you’ve finished an area. Pros: The setting, area and story are the strong points of the game. ![]() It seems like, a techdemo turned into a game. awkward and stiff movement, which makes dexterity, jump and run I like puzzle games, but not this. solid translation in speach and even the text on surfaces and ingame Labels The setting, area and story are the strong points of the game. A captivating story and great visuals is a huge seller for this. Overall: I loved this game and easily sunk hours into it without realising. Deliver Us The Moon is a relitively easy game to control and does try keep things simple as possible, however during the zero gravity part moving can be a little tricky and does take some getting used to as you will be limited to 1st person view and getting past some of the sections in this view is not a simple task. From just wandering around corridors to find your way to a control centre or from being on the moon surface driving around to the relay stations, each aspect is wonderfully done and avoids any feel of repetitiveness. Deliver Us The Moon is beautifully presented and pays a great amount of attention to detail down to the smallest of items, it really is a visually stunning game and feels authentic. Finding the clues in notes (written and voice), items and the the nicely done hologram reenactments that you will find at various places throughout the game. You'll face a number of different challenges along the way and uncover what really happened up there, this game has probably provided one of the most grabbing and interesting storylines I've experienced in quite some time and I always wanted to push forward and find out more. ![]() You start on Earth with a sole mission, get to the moon and find out what happened and turn the power back on. You'll face a number of different challenges along the way and uncover what really happened up there, this game has probably provided one of the most grabbing and interesting storylines I've Deliver Us The Moon is a sci-fi thriller game, that drags you into a great storyline. Deliver Us The Moon is a sci-fi thriller game, that drags you into a great storyline. ![]()
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